Tuesday, August 30, 2016

Languages & Wisdom of Martial Arts.

Martial Arts are very old, very wise & Philosophical.

Martial Arts use many languages, for example Animal Martial Arts Language. Martial Artists of old & recent, modern as well - study animals & their fights to create or understand or enrich styles - both old as well as new - of their own creation as well.

For example:
- if i tense muscles & my chest forward while raising arms as i am saying 'i am Gorilla' - i say 'i'll Protect',
- if i lazily pretend to kick low - i can be saying 'i have no motivation to train muscles, i'll train bone endurance on makiwara instead'; makiwara is a training sack filled with sand to prepare shin bones to kick low, middle & high; makiwara usually hangs from the low stand; untrained leg bones hurt much as kick meets opponent as well.

Animal Martial Art Languages often appear as stupid, but these carry lot of insidious wisdom nevertheless; it's a trick to confuse opponents & enemies as well.

i do not know this all very well, but i wish to improve - but not at all cost; at least i have opened eyes & Mind for that.

Saturday, August 27, 2016

Cigarettes, Lungs & Martial Arts.

... got insights, i am not sure, but still willing to try.

... got insights that smoking properly (slightly beyond comfort zone) increases lungs efficiency - especially when dropped in time.

Lungs efficiency & breath are important in Martial Arts.

Saturday, August 20, 2016

An Example Design of Artificial Intelligence for Martial Arts.

Artificial Intelligence is a software component of a machine that learns.

Parts of AI are known, included in code, parts are unknown - to learn from available data & experiments.

Algorithm is in short a plan for a Solution, for example for 'cooking a cake' or for choosing Martial Arts style against a certain opponent.

Abstraction is in short generalization, but still on topic - with skipping part of the details for now.

As for the design:
- We wish for example to create or enrich a style to suit the needs against other style or against a certain opponent,
- We have initial style to start from or nothing at all,
- We have information about many or all of known & documented martial arts,
- We can have statistical data with styles performace against target style - including win/lose informations, amount of certain methods used (strikes, grapples, combinations, techniques, etc ...), amount of points scored with which methods as well, amount of succesful defenses & it's additional data as well,
- We can have models of combats (3D animation models) with scores & additional data as well,
- We can acquire more data in form of statistics or models, we can use even multiple models for single combat for better understanding as well (each of models can show something else, even if it's similar),
- We know the costs (measured in time to prepare mind/body & learn, for example average) of each of methods as well as our timeframe to learn the new style; we also known the 'building steps', methods that form more expensive methods as well,
- We are aware that certain longer combinations are tiring & sometimes dangerous as well,
- We analyze statistics & models to choose succesful combinations, add to proposed Solution (new style) & experiment as well. We can even generate animations (simulations) as part of experiments & learning as well.

Artificial Intelligence can help to handle large amounts of input data, categorize & make decisions based on that. We can use AI to analyze films (made simultaneously from multiple cameras at different angles) to create 3D VR model for further processing.

With proper model we can analyze fights in details, how each of moves can 'extend' into another moves, how opponent breathes, how others react to his strikes; by body reactions we can check how good his atemi & ki are.

The same we can use to analyze ourselves, to check for possible counters & defenses against these.

Then we 'know enemy' & 'know ourselves' - we can assess threats to protect against and adjust our style accordingly with counter-moves & their prerequisites.

AI can conduct experiment with models as well, simulating fights for more of statistical data.

Such data & additional software can help to plan trainings for a given person or group (against a certain opponent or against a certain style), both kihon, kata & kumite.

Sunday, August 14, 2016

Martial Arts, Virtual Reality, AI.

it's not a first time that i think about Martial Arts in: 'Art & Dharma Teachings' Project.

in my opinion Martial Arts should have special place in this Project.

Buddha Shakyamuni learned Martial Arts as well, after all, Martial Arts can be Tantric (Tantra is Holy Text).

i thought about Virtual Reality as a stage, it's possible to train Martial Arts as well - there are wireless VR Goggles, VR clothing that follows body movements & communicates with computer etc.

Artificial Intelligence can learn Martial Arts as well, can be used as a training partner.

Training Partners can be alive as well, the Internet can be used to communicate over a distance & VR Room can be a stage for duels or training.

... as for training films, i think VR is 'Deep 3D' - better than 'flat 3D' movies observable only from a single point; VR film is a data structure, camera(s) can be set in any place, even after films are made.

AI can learn for generations, reincarnations considered.

Artists can refine such films for generations, reincarnation considered.

... etc.

P.S. Other Arts can also be taught using 'Deep Teachings' i think ... Dharma as well, in my opinion.

P.S.S. With a dedication to Marek Dembiński, my first important Martial Arts Teacher.